A bizarre light brings your party to a parallel universe. You’ve all been turned into the form of special spirits! Now, your party must jump to the correct locations in this uncanny city in order to return home. Each member’s dreams will guide you to escape this world, but nightmares will try to trap you on this journey. It is not easy to communicate here because you can only send out “adjectives” and your teammates will signal back with hand gestures only. Can you find the way to get out of this universe before it is too late?
Objective: Players has to guess the dreams and avoid nightmares in the shortest possible rounds.
Each player collect a set of different Dream Cards
Each player designate 1 Dream as a Nightmare secretly and set that card aside face down. Nightmare do bad things to the team
In Turn order, player ask the team a question. The last word needs to be an adjective.
After checking the dream cards on their hands, your teammates will signal back with hand gestures only. You can use the memory sheet to jot down clues to help. No discussions!
Using the clues given, pick a place to “Jump” to. Avoid places that your teammates have secretly placed faced downed as Nightmares previously.
If nobody can reveal a Dream card identical to the selected Location, the Jump has failed. Flip the Kite token to the 1 Star Side. If a Jump fails when the Kite token is already on the 1 Star side, the players have lost.
The game ends when a Winning or Losing condition is triggered.
Players win if they manage to play all the Dream Cards in their hands.
Players lose if they jumped into a Nightmare twice, or if the Kite Token moves off the Hope Track.
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